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Sci-Fi Hologram Transition | Unity Shadergraph (October 2020)

Recently finished a hologram-like transition effect using Unity's shader graph. The square grid is created procedurally and projected using Triplanar Projection (or rather Biplanar, since I noticed that it looks better without using the Y-axis). The hologram state was supposed to be semi-transparent, but using the Transparent Surface was messing up with the triangle render order, so when it was reaching the opaque state, the mesh would render some back parts in front of the others.

Updated in 2022 with the proper ZDepth pass integrated to solve the triangle sorting issue it had before.