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Monster Boss Battle | Unreal Engine Game Demo (November 2021)

As a Unity user, working in Unreal has mostly been an "I'll get to it someday" for a long time. But I decided to stop making excuses and dive much deeper into the engine, to the point where I can feel comfortable making fully playable games in it, and I have prepared this demo to show for it. Going through and researching most of the tools and systems put at my disposal, I fully familiarized myself with lighting, the material node editor, Niagara and Cascade, blueprints, animation graph, level sequencer, and the entire asset integration pipeline in Unreal Engine. All assets in this project have been created by myself.

You can find and play the game here: https://drive.google.com/file/d/1muD2GqAvYZhvC2k9fHUX_oSctUw4WO9w/view?usp=sharing

Short trailer showcasing the demo

A few of the boss' animations

Some of the VFX in the game

The VFX of the magic spells

Screenshots of the environment

Screenshots of the environment

Phase 2 of the boss

Phase 2 of the boss