As a Unity user, working in Unreal has mostly been an "I'll get to it someday" for a long time. But I decided to stop making excuses and dive much deeper into the engine, to the point where I can feel comfortable making fully playable games in it, and I have prepared this demo to show for it. Going through and researching most of the tools and systems put at my disposal, I fully familiarized myself with lighting, the material node editor, Niagara and Cascade, blueprints, animation graph, level sequencer, and the entire asset integration pipeline in Unreal Engine. All assets in this project have been created by myself.
You can find and play the game here: https://drive.google.com/file/d/1muD2GqAvYZhvC2k9fHUX_oSctUw4WO9w/view?usp=sharing
Short trailer showcasing the demo
A few of the boss' animations
Some of the VFX in the game
The VFX of the magic spells