They say Justice is blind, but this time Justice was the BFX 2021 Game Jam's theme, 48 hours in which I developed alongside 2 of my coursemates, Moral Kombat, a fast-paced real-time (local) multiplayer fighting game.
I was in charge of most of the C# logic programming inside of Unity, as well as asset integration, animation state-machine setup, UI systems, and most of the technical aspects of the project. Perhaps I should also include voice-acting as one of my contributions too!
The goal of the game is to defeat your opponent by stacking enough evidence on his side of the scale, or counter the evidence on your side, in order to tip it in your favor. You can either throw objections, plead your case to the judge, or cast the almighty Gavel of Justice to stun your opponent as your abilities. Definitely one of the most chaotic jam games I've done! You can download and play the game here: https://drive.google.com/file/d/1F1WyEYE-UVftglC_fRilzUwPlSTVkHjJ/view?usp=sharing
Gameplay and presentation trailer